The Lightforged Chronicles

The Prime Beacon, a white and gold cathedral of the Light rising from the mountains, with a pillar of light above its spire and great golden doors at the top of its stairs

Open the doors

The Lorekeeper’s Archives

The Lorekeeper’s Archives, a great library hall hung with the banners of the Orders, with a map of the Land of Caledon on the far wall

Welcome to the Lorekeeper’s Archives, where you can discover more about the Land of Caledon and the Orders.Choose a banner to meet an Order, or the map to explore Caledon · swipe to see them all

The Land of Caledon

Map of the Land of Caledon, Lorekeeper Brightwell’s Record 10-EX-447, showing Light’s Reach in the western mountains, Lakeward on the great lake, Midhaven in the east and Dominion’s Rise on the southeastern coast

End of Equinox, book one of The Lightforged Chronicles, takes place across the Land of Caledon.Choose a city · swipe to see them all

Light’s Reach, a white and gold city climbing a mountainside to the Prime Beacon, its pillar of light rising into the sky above snow-capped peaks and waterfalls

Seat of the Lucent Dawn

About Light’s Reach

Nestled in the Realm’s Edge mountains, Light’s Reach is the seat of faith, administration, and power of the Lucent Dawn. Home to the Prime Beacon and Light’s Temple, this is where the Narrow Path begins, and it is where the four Orders are headquartered.

Discover End of Equinox
Lakeward, a timber-walled harbour town on the shore of a great lake, with ships at its docks and a spired beacon tower at its heart

Crossroads of Caledon and Kadia

About Lakeward

The heart of agriculture, forestry, and fishing, Lakeward is a major trade crossroads between Caledon and Kadia. It is also often considered the last outpost before the Wilds.

Discover End of Equinox
Midhaven, a stone-walled town in a valley beneath storm-dark mountains, with a beam of light rising from its central tower

Midpoint of the Narrow Path

About Midhaven

Midhaven is the stronghold that defends the central plains of Caledon and serves as the midpoint along the Narrow Path.

Discover End of Equinox
Dominion’s Rise, an industrial city of black towers and smokestacks under the fist-and-gear emblem of the Dominion of Man, a lone figure walking its lamp-lit street

City-state of the Dominion of Man

About Dominion’s Rise

Dominion’s Rise is the city-state of the Dominion of Man. A thousand years ago, a schism developed between followers of the Light. Those who broke away pursued their own designs to forge their own path to ascension.

Discover End of Equinox

The Lightforged Chronicles · Book One

End of Equinox

“…perfects the fantasy genre by combining intricate mythology, inventive worldbuilding, and an ingenious plot… a spectacular addition to high fantasy.”

IndieReader Read the full review on IndieReader (opens in a new tab)

“…a full-stakes approach to a universe that’s richly detailed, intricately plotted and admirably structured. High fantasy readers who appreciate a carefully mapped, credibly complex world will have plenty to unpack here.”

BlueInk Review

For ten thousand years, Ephraim has endured beneath the protection of the Light. In a time lost to memory, the darkness beyond its borders was driven back, and there it waits. The great cities are secure, and the ancient warnings of Nightfall have become little more than superstition.

Lorekeeper Harper Brightwell is sent to investigate a spreading heresy. Instead, she begins uncovering signs that the realm itself is darkening.

She is not alone.

A disgraced warrior encounters an enemy believed banished, while an unconventional Artisan questions truths his Order considers settled. A brilliant scientist pursues an experiment capable of transforming humanity’s struggle against the darkness, but a hardened Trailjack realizes that nowhere may be beyond its reach.

Across the realm, isolated mysteries are beginning to converge, threatening the very source of its protection. Behind secure walls, the fear creeping across Ephraim is easily dismissed. But those facing what lies beyond them will soon discover the truth.

The Nightfall is coming.

And with it, the End of Equinox.

Coming soonMore from the Realm of Ephraim

End of Equinox audiobook cover

The Audiobook

Narrated by Jonathan Keeble & Colleen Prendergast

Coming soon

Songs from the End of Equinox album cover

Songs from the End of Equinox

Hymns, anthems and songs of hope and shadow from the world of the book.

Listen & buy on Bandcamp (opens in a new tab)

Trailjack: Tales from Beyond the Path, key art for the game

The game

Trailjack: Tales from Beyond the Path

In development

The Lucent Dawn loresheet
Read the loresheet as text

Lucent Dawn

The realm

The Lucent Dawn is the united realm of humanity aligned with the Light.

Forged in the aftermath of Dawn’s War, it is the last great civilization that still strives to live in harmony with the teachings of the Founder.

Under this unified theocracy, the people of Caledon, Kadia, and Dunmar work together to protect against the darkness seeping out of the Gloam. Together, these regions form a civilization whose spiritual and physical strength keeps Torment at bay along the Path.

The Orators loresheet
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Orators

An Order of the Lucent Dawn

The Orators are the heralds, preachers, proclaimers, and spiritual anchors of the Lucent Dawn, an Order devoted to teaching virtue, strengthening resolve, offering mercy, and reminding all people of the Light’s truth.

Where Lorekeepers preserve truth, Orators proclaim it. Where Sentinels guard the Path, Orators guard the heart.

The Sentinels loresheet
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Sentinels

An Order of the Lucent Dawn

The Sentinels are the disciplined military arm of the Lucent Dawn, its soldiers, protectors, law keepers, and first line of defense against the Gloam, the Dominion, and all who threaten the Narrow Path.

Where Trailjacks roam, Sentinels stand. Where Paragons lead, Sentinels hold the line.

The Lorekeepers loresheet
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Lorekeepers

An Order of the Lucent Dawn

The Lorekeepers are the historians, archivists, scribes, and truth-bearers of the Lucent Dawn, charged with preserving all knowledge, songs, scripture, maps, testimonies, and truths entrusted to humanity.

Where Sentinels shield the body of the realm, Lorekeepers shield its memory. Where Orators inspire, Lorekeepers remember. Where Artisans build, Lorekeepers preserve.

The Artisans loresheet
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Artisans

An Order of the Lucent Dawn

The Artisans are the engineers, smiths, architects, and runeweavers of the Lucent Dawn—the maintainers of the tools, structures, and devices that make civilization possible.

Where Sentinels defend, Lorekeepers remember, Orators inspire, Artisans build.

The Trailjacks loresheet
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Trailjacks

Wardens of the Path

The Trailjacks are a sanctioned, contract-bound profession operating throughout the Lucent Dawn. They are not an Order, nor are they a standing military force. Instead, they serve as independent protectors of trade, pilgrimage, and frontier movement, operating primarily along the Narrow Path and its tributary routes.

What Lorekeepers record, Trailjacks seek. When Sentinels defend, Trailjacks hunt.

The Paragons loresheet
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Paragons

The Exemplars of the Lightforged Orders

The Paragons are the elite champions of the Lucent Dawn, warriors forged in unwavering discipline, moral clarity, and deep alignment with the Light.

They face the hatred of the dark, but hold fast to Light’s Grace. They remember the old ways, and embrace Light’s Zeal.

The Dominion of Man loresheet
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Dominion of Man

A power of Ephraim

The Dominion of Man is the southeastern, industrial, authoritarian power of Ephraim, a regime built on discipline, efficiency, human ambition, and the pursuit of perfection through technological ascendancy.

Where the Lucent Dawn reveres Light, the Dominion reveres progress. Where Pilgrims seek harmony, the Dominion seeks optimization. Where Sentinels endure for duty, the Dominion endures for supremacy.